I’m Back

I’m back.  I have no special reason or excuse for not posting, I just haven’t posted in a day under a month.  I signed into Daily Apple to find 2,308 comments, or more accurately spam.  After spending about twenty minutes manually deleting the first 300 I signed up for Akismet.  It kind of choked on the pile of spam but after several tries finally took care of it.  The whole process took a little over of thirty minutes.

Anyhow, suspecting my Apple //c has memory problems, I dug out my Apple //e.

If you’ve had occasion to use both a //c and a //e you will know there is quite a bit of size difference.  Mine is about 4 inches wider and 6 inches deeper.  Add to that the //e does not have an internal diskette drive, my two duodisk drives add 6 inches to the height.  After working on my little //c the //e seems huge.

I ran Master Diagnostics //e on both the regular memory and the extended memory and both times it stopped at F000-F800, just like it did on my //c.  Maybe the //c doesn’t have a memory problem.

The last game I tried on the Apple //c was Flapple Bird.  I tried it on the //e and it runs beautifully.  I don’t know why it doesn’t run on my //c but this is the same diskette that I tried on the //c and it works on the //e.  I am glad the //c may not have a memory problem as I would miss the storage capacity of the two 800K drives.

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Posted in Apple //c, Apple IIe, Games

Flapple Bird – Memory?

I went to the Flapple Apple github website and downloaded the latest version.  I moved a copy through ADTPro to my Apple //c and tried that again today.

I was thinking after the last post that maybe I was having some sort of memory problem, but I had to try downloading one last time.  It didn’t work so it was time to check the computer itself.

I have an Apple //c diagnostics diskette, Master Diagnostics //c, that I downloaded from somewhere so I loaded it up and ran it. The computer seems to run okay, but maybe the problem is in an area of memory that is not used all the time.  I chose to run the RAM Tests (4) and an Auto test of Auxiliary Ram (4) and it stopped at RAM F000-F800.  I rebooted and ran it again with the same results.

That at least gives me a place to start.

 

 

 

 

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Posted in Apple //c, Games

Flapple Bird – Retry Again

In my last post, I went back to ADTPro 1.2.8, downloaded Flapple Bird and tried running it, only to have it lock up.

Since that didn’t work, I downloaded ADTPro 2.0.0 and redownloaded Flapple Bird.  That didn’t work either.

With that result, I am stumped.  I have gone to his blog where I downloaded the game and he even has a video of it running on an Apple //c.  It won’t run on mine.

 

 

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Posted in Apple //c, Apple IIe, Games

Flapple Bird – Retry

The last time I had a chance to try Flapple Bird, I downloaded it using ADTPro 2.0.0 both in the 140 K image and the 800 K image and both images would boot ProDOS 8 v1.8 and stop at the title screen.

I wondered if maybe it was a problem with ADTPro 2.0.0.  I had recently upgraded to ADTPro 2.0.0 from 1.2.8 and this was the second set of diskettes that I’ve had problems with since the upgrade.  It was easier to think it was the upgrade rather than something wrong with my Apple //c.

In order to double check this I went back to ADTPro 1.2.8.  I followed the instructions for starting from bare metal and had a couple of missteps (In step 4 it says type IN#2and CTRL-A14B, but does not mention pressing return after each), but managed to get setup again with ADTPro 1.2.8.  I downloaded Flapple Bird 140 K image and tried it out, only to have it stop at the title screen for ProDOS 8 again.  I tried the 800K image again, with the same results.

This is good and bad.  I really like one of the features of the newer version of ADTPro 2.0.0 which lets you choose from a list of files when recieving rather than typing the filename you want.

On the other hand, now I don’t know why I can’t get Flapple Bird to run; or Robotron 2084 either.

 

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Posted in Apple //c, Apple IIe, Games

Flapple Bird

I’ve seen several postings announcing Flapple Bird, an arcade style game for the Apple II.  I looked at the posted video and was intrigued.

I downloaded it to my Linux laptop and tried it in AppleWin and liked it.  I downloaded it to my windows desktop and played it there for a while.  Now it was time to play it on my Apple //c, so I loaded up ADTPro 2.0.0 and downloaded the 140k version.  When I booted the disk it would go through the boot of ProDOS 8 version 1.8 and stop.  I tried a couple of different diskettes with exactly the same result.  I tried downloading them to the other diskette drive, again with the same result.

I tried the 800K diskette image and my first diskette had a bad spot.  Second disk downloaded OK, but stopped in the same place with the ProDos screen showing the version.

Thinking about it now, I haven’t been able to download and run any disk image since I switched from 1.2.8 to 2.0.0 so I am going to try going back to 1.2.8 and try that in the morning.

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Posted in Apple //c, Apple IIe, Emulation, Games

vintage.excited-geek

I’ve spent the last few days working on a Macintosh project and starting a new blog and website.

The project involved my attempt to upgrade the memory in my Macintosh SE.  It has 2MB and I was going to upgrade it to 4MB.  You can read more about it at the new blog (http://www.vintage.excited-geek.com/blog/), but the short story is I was not able to upgrade the memory in the SE.  The memory will be used in a future upgrade to my Macintosh Plus, so it won’t go to waste.

The new website is where I will combine my vintage computer interests (http://www.vintage.excited-geek.com/) and doesn’t have much on it yet.

The new blog will be for combining my Macintosh and PDP 11 interests.  This blog will continue as it is.

I list my posts to twitter @dailyappleii and @vintageeg.

 

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Posted in Macintosh

Robotron 2084, ‘New Apple 2c user needs help plz’

Robotron 2084 was downloaded from MacGui as well.  I tested it in AppleWin and one of the early screens shows the keyboard commands.

I downloaded it to my Apple //c using ADTPro 1.2.8 onto a disk I have used before.  When I booted it on my Apple //c it jumped into the monitor at 9D86.

I tried it again and noticed I had 1.2.8 on my PC and 1.2.7 on my Apple //c.  The same thing happened jumping into the monitor at the same address.

I didn’t think the slight difference in versions would make a difference but, there is a new version of ADTPro, 2.0.0.  I downloaded it to both my PC and Apple //c.  One really nice change from 1.2.7 to 2.0.0 is you can press enter when asked for a file to receive and get a list of available files to choose from.

I downloaded Robotron again and the same thing happened.  I tried the other side of the disk, same results.

I tried another disk on the internal diskette drive, this one comes up with the right square bracket (]) for a prompt.  CATALOG got me another prompt.  I moved the diskette to the external drive and downloaded it again.  I got the square bracket again, but when I did a CATALOG I got the ERROR #8 message.

This brings me to the same point as Xybots who posted the original question.  Reproduced, but not solved.

 

 

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Posted in Apple //c, Apple IIe, Emulation, Games

Galaxians, ‘New Apple 2c user needs help plz’

Prompted by a posting on MacGui ,’New Apple 2c user needs help plz’.

I downloaded Galaxians from MacGui to my Windows PC.  It is a .GZ file, so I extracted the disk image with 7-Zip.

Starting up AppleWin, I booted Galaxians, an arcade style game.  It looks very similar to the original arcade game, which I used to play many years ago.  The only key that appeared to do anything, was the left alt key which fires the gun.  The game seemed to run fine on AppleWin and not having a joystick, I didn’t bother to download it to my Apple //c.

It turns out I misread the post and that game worked for him.  The one that did not work was Robotron 2084.  I’ll get into that next post.

 

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Posted in Apple //c, Apple IIe, Emulation, Games

Borg

Borg is an arcade style game playable using paddles, joystick or keyboard.

You control your character, a stick figure which starts on the left side of the screen, using the A key to go up, the Z key to move down and the left and right arrow keys to move left and right.  Pressing the space bar fires your weapon.  You must avoid touching the walls or the other creatures, which will kill you.

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Posted in Apple //c, Apple IIe, Emulation, Games

Power Supplies, Next Two Tested

This morning I dug out my other two power bricks.  I was going to test them with my simple test.

One was still wrapped up in bubble wrap, from when I got it.  I plugged in the other one and checked the initial temperature by touching it and it was fine.  After booting the Apple //c, I started my program running.  After a little more than an hour it finished, with no noticeable difference in temperature.

I unwrapped the last power brick, went to plug it into the Apple //c and had some trouble with it.  The cord plugs into the back of the Apple //c and without turning it around I was kind of working blind.  The top of the cord is marked, strangely enough, TOP.

It didn’t seem to go in, so I looked at the cord and the outer covering was not quite straight.  Apparently it had been off at some point.  This cord came with an Apple //c that was crushed in shipping.  I twisted the covering to straighten it out a little.

It plugged in this time and I powered up the Apple //c.  This one I kept an eye on as I tested it.  I checked the brick and the cord several times while running the program.  This brick turned out to be noticeably warmer than the other two.  I broke out the trusty Dymo LetraTag, printed out a label that said WARM, and stuck it on the brick.  This one I could not sell.  I could use it as a backup, if necessary.

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Posted in Apple //c, Programming